myflyingturtle

Monday, April 28, 2008

Wendy March and her research on "ordinary people"

Wendy March is an interaction designer, and she is doing a interesting research on teen girls and communications technology. (http://www.intel.com/research/researchers/w_march.htm)
The angle she focuses on is not the "special", but the ordinary people. It is a remarkable angle, and made for a compelling argument that the design has impact the ordinary, boring activities that usually escape the notice of researchers and product developers.
One example is: Interviewing a Japanese housewife about how she spends money, it turns out she takes a wad of cash with her every week and physically deposits it in three bank accounts in three different banks. Asked about online banking, she explained that it was too expensive, and too easy -- the walking and depositing was integral to the way she managed her money. "We keep trying to make things seamless and easy," observed March about this discovery, "but maybe people don't want it to be seamless and easy."

Sunday, April 27, 2008

how do we think about technology? Reading "Natural Born Cyborgs"

how do we think about technology?

To a infant, every thing is new, she is totally a learner. As an older person, we learn "who am I" by exprience the life. the information day by day is always changealbe, we absorb and selet the information in different ways depending our personalities, relationships, realities and cultural backgrounds. What is real, what is not real? People pay attention on the environment. when we look around, we see many things involve technologies. The technologies are invoving to our life style and it seems become part of our life. I notice when I am communicating online that my face usually mirrors whatever emotion I am feeling and/or trying to express - I have caught myself smiling at my monitor when sharing a joke with a friend in IM. I don't have to think about my face as much when I am just looking at a computer, so I think maybe I work less at controlling it, not more, than when I am face-to-face with someone. Interesting.

Reading: Natural Born Cyborgs (Andy ClarkMake)

Chapter 4
Question1: First, Please try the first 2 experiments on this chapter on Pages 59-60.
question2: given this adaptability with our external world and our ability to accommodate seemingly artificial things to be part of this speculate on what could be done with this ability?

They are interesting questions. Since our bio-body is a whole, combining and balancing all the actions and functions, and the brain control and balance all of these information and functions by sending signals and receiving signals. We don't notice that because we don't need to, our "mind" have other things to do. But all of these body systems are able to make things out. Something has become our instinct, the exprience and skills that we learn. But sometimes the "instinct" could be wrong. seems we only believer our instinct, and all the instinct all from our exprience. Those exprience become(creater) our soft sense, and these "soft sense" can fool our judgement, mess up the balance between the body and mind, that is what the experiments in the book about.

Tuesday, February 26, 2008

Reading Lev Manovich

"Database As A Symbolic Form"

1. The Database Logic
From the historic view, the logic of a novel is narrative, expressive and subsequently arranged. Narrative could be considered as a traditional dominated human culture. Later, cinema brought us a similar form of expression of the modern age. In computer age, the new media objects do not tell stories, instead, they are collections of individual items, and organized in treelike structure.
Ervin Panofsky analyze linear perspective as a "symbolic form".

CD_ROM --- a storage media, as a "virtual museum", has narrative nature nature like museum.
HTML --- sequential, storage of separate elements, open nature (always can be edited), never be completed, less narrative.

2. Data and Algorithm
computer games: "While computer games do not follow database logic, they appear to be ruled by another logic - that of an algorithm. They demand that a player executes an algorithm in order to win."
"Algorithms and data structures have a symbiotic relationship. The more complex the data structure of a computer program, the simpler the algorithm needs to be, and vice versa. Together, data structures and algorithms are two halves of the ontology of the world according to a computer."

A program reads in data, executes an algorithm, and writes out new data.
Once it is digitized, the data has to be cleaned up, organized indexed. The computer age brought with it a new cultural algorithm: reality -> media -> data -> database.

3. Database and Narrative

In general, creating a work in new media can be understood as the construction of an interface to a database... Database becomes the center of the creative process in the computer age. Database narrative is interactive. (user >< database) An interactive narrative can then be understood as the sum of multiple trajectories through a database. Traditional linear narrative can be seen as a particular case of a hyper-narrative.

Conditions to be narrative: it should contain both an actor and a narrator; it also should contain three distinct levels consisting of the text, the story, and the fabula; and its "contents" should be "a series of connected events caused or experienced by actors."

In summary, database and narrative do not have the same status in computer culture. Database is an unmarked term. Database supports narrative, but not narrative.

4. The Semiotics of Database

keeping each element as separate layer -> allow to change anytime -> montage look -> impossibility in reality

semiological theory of syntagm and paradigm: the elements of a system can be related on two dimensions: syntagmatic and paradigmatic. As defined by Barthes, "the syntagm is a combination of signs, which has space as a support." (* this is the syntagmatic dimension, exist in the physical world.)
linear sequence
(In paradigm dimension:) each new element is chosen from a set of other related elements. This dimension is related in absentia.

For instance, in the case of a written sentence, the words which comprise it materially exist on a piece of paper, while the paradigmatic sets to which these words belong only exist in writer's and reader's minds.
In the case of fashion outfit, the elements which make it, such as a skirt, a jacket, are present in reality, while pieces of clothing which could have been present instead - different skirt, different blouse, different jacket - only exist in the viewer's imagination. Thus, syntagm is explicit and paradigm is implicit; one is real and the other is imagined.
Literary and cinematic narratives work in the same way.

New media reverses this relationship. Database(the paradigm) is given material existence, while narrative (the syntagm) is de-materialised. Pis privileged, S is downplayed. P is real, S is virtual.

Monday, February 18, 2008

a saying that I like

Tuesday, February 12, 2008

data wants to be socialized

In today's discussion(Tuesday meeting), Joel was taking about numerical and data. Based on Lev manovich's theory, data has potention, and data is more than data itself. Data wants to be socialized.
Can I say that a group of data is like a piece of information? Of casuse a piece of information is much more than information itself. It is like language, or communication. Communication is ambiguous at most of time, there's no knowing with any certainty what another person is truly thinking. So it is same as data, and the meanning of data is much more than data itself, and the "extra" ambiguity is the key to keep things going. Data wants to be socialized? Yes. Like most of the website, it is about talking. The subjects on internet are about ourselves, or something we are interested about. We talk about things we want to talk, and "tell" people about ourselves. Is that related with the charactors of data? I need to spend more time to think about it.

Sunday, February 10, 2008

Cyborgs etc

Cyborgs are not new. People always want to create machines into their lives, even at the time they didn't have that technology. At the primate time, when people making their stone tools, they already dream about the cyborgs. Now we have all kinds of machines that involve into our lives, some of them can enhance our abilities like hearing aids or cell phones, some of them just for entertaining. Enclyopedia is a system of recording human knowledge in a limited sense. Enclyopedia is expending while the watch is repeating the cycle. I think the watch and enclyopedia are valid analogy in its own sense, because the watch is recording repetitive which can be link to the routine life. Encycopedia on the other hand, expending its data collection, as like goes day by day. What a bad design? What is a "friendly design"? Even it is an "unfriendly" design, many machines still in fact a part of us unseperatable.
The interesting question we talked in the class was "Is tatoo or earrings cyborgs?" If they are, the fashion cloth is also cyborgs. Is the definition too broad?

Sunday, April 15, 2007

Mixed Feelings

In Mixed Feelings, the author explains how do we sense, how these senses function and how the sensor technology used on scientific field. For example, when we see things, our eyes collect photons of certain wavelengths and translate them into signals (data) to our brain. The brain process the “inputs”(data) and get the information (outputs) of what do we see. Ears do the same thing, translate vibrations in the air into signals (data) and send these “inputs” to our brain. Later, some scientists found that our brain not only can process the data but also can change how it interprets data from a particular sense, or take information from one sense and interpret it with another.

When I was reading this, I feel so familiar with some words, like “data”, “process”, “inputs” and “outputs”. I start question: Is the brain a computer? Is the mind a computer program? Can the operations of the brain be simulated on a computer?

I believe the scientific research and the theory the article states. But I am thinking about “the sixth sense”, the inexplicable awareness that something is about to happen or something is not quite right. Probably the future scientists will find out how the brain programs the sixth sense. It has been suggested that a sixth sense is the sum of the other five senses combined. If so, I will totally believe our brain is a digital computer.

video installlation art

video installlation art

It took me step by step to understand Marshall McLuhan's "the medium is a message". In video installation art, the form (installation) is more important than any message or "content" the video conveys, the medium plays a important role, the video talks to the installation, be a part of the installation, and meanwhile, the "meaning" or content in the video has reduced. That's why Margaret Morse states that each installation is an experiment. The technology based video installation art opens up more possibilities, it is not like a narrative or documentary film or paintings, it create dialogues between the video and the installation, between the art works and the audience. The audience not only can find his best view of the project, but also can be a part of the project. That's how I understand the video installation art.